Archive for December, 2008

Ogre or OpenGL?

December 23, 2008 15:14

As all my fellow students know, we’re in a packed examination period right now. So there’s not going to be done a lot for this thesis. What I have done is looked and partially read a couple of the source thesis. My promotor Jeroen said it would be best to work with Ogre for 3D. So I have been doing some tutorials on it, and it works very good.

But I’m not sure if I’m going for this package straight away. A lot of managment is taken out of my hands by using Ogre, while in OpenGL I can control and do a lot more myself. I will complete all the tutorials, and make a couple of prototypes to decide wheter or not to use it.

Bachelor Thesis

December 4, 2008 21:43

This blog will be about my - Reekmans Steven (0623675) - thesis for graduating as Bachelor in Computer Science at Hasselt University (2008-2009). Under supervision of Jeroen Dierckx and promoted by Prof. dr. Wim Lamotte.

The subject is an own proposal about procedural generated cities.  Which I called: Skyline.

The purpose is to generate unique cities from a set of input parameters. A secondary objective is to let a user ‘walk’ through these cities, which means that the generation has to be fast and therefor smart enough.

Here are some examples and information about procedural generation.

And a video about the developments of Subversion, which is pretty close to what I want to achieve in this bachelor thesis.